home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
CD-ROM Interactive 4
/
CD-Rom Interactive (magazine) coverdisc (Disc 4, January, 1995).iso
/
pc
/
gallery
/
tim2
/
readme.txt
< prev
next >
Wrap
Text File
|
1994-11-08
|
4KB
|
87 lines
THE INCREDIBLE MACHINE 2 DEMO
INTRODUCTION
This disk contains a playable demo of The Incredible Machine 2. This
game will challenge you with various puzzles that must be solved by
inventing a machine that will successfully complete the task you are
given. At your disposal will be items such as gears, conveyor belts,
ramps, bowling balls, blimps, cannons, cats, mice, and dozens of
other items you can use to create your invention. Note: No animals
were harmed in the making of The Incredible Machine 2.
HOW TO OBTAIN A FULL COPY:
If you enjoy playing The Incredible Machine 2 and wish to obtain a
full copy, you may order one from Sierra directly by calling our
sales number at 1-800-757-7707, from the Sierra BBS at 206-644-0112,
on Compuserve "GO SI" or from your local computer software
retailer.
INSTALLATION INSTRUCTIONS
After you have downloaded and decompressed the Incredible Machine 2
demo, you must first run the INSTALL.EXE program from the directory
in which you have put the demo. This program will let you specify
sound card options for the demo. Once you have made your selections,
accept the choices and save them. You can then run the game by typing
TIM2 and pressing enter.
HOW TO PLAY
This Demo contains complete instructions within the game. If you hold
the mouse pointer over a particular icon or selection, a help balloon
will pop up and tell you what that item or selection is. Clicking on
a question mark symbol on either the main screen or the puzzle screen
will bring up the game's on-line help.
On the Puzzle screen, in the upper right corner are 3 icons -- the
puzzle piece, the control panel, and a flag. Clicking the Puzzle
Piece icon will take you to the opening screen. Clicking the Control
Panel will activate the Control Panel on the right side of the screen
where you can access other icons, such as sound options, on-line help
and tutorial (This will explain all the invention pieces and how they
function, as well as other aspects of the game), and some other
options. Clicking the Flag will start an invention you've made, and
clicking the mouse after you have started an invention will stop it.
The Demo is very intuitive, but if you have any problems navigating
the screens or menus, or you have problems using certain features,
click on the Question Mark to get help.
NOTE: Not all features available in the actual game will be available in the
demo.
TROUBLESHOOTING:
Should you experience any difficulties with The Incredible Machine 2,
consult our standard troubleshooting steps below.
Basic Troubleshooting Techniques for The Incredible Machine 2.
1) Run CHKDSK /F or SCANDISK and correct any potential disk problems. Then
re-install (decompress) the game and re-run the INSTALL program. You might
even consider downloading the demo again, in case there was a problem with
the original download.
2) Try using a boot disk with the game to help insure there are no memory
resident programs that may cause a problem. We have boot disk instructions
available in a file called BDALL you can download. This file also contains
an automatic boot disk creator.
3) Sound Card Problems: If you experience any sound card problems, re-run the
INSTALL.EXE program and try using different sound settings and drivers. Also
make sure that any drivers necessary to your sound card's operation are
loaded properly and that there are no DMA and IRQ conflicts within the
system. You might even try using different DMA and IRQ settings if all else
fails. We typically recommend using DMA 1, IRQ 5 and I/O address 220. Consult
your sound card documentation for help with configuring your sound card's
settings and/or drivers.
HOW TO OBTAIN A FULL COPY:
Again, if you enjoy playing The Incredible Machine 2, you may order
a copy from Sierra directly by calling our sales number at
1-800-757-7707, or from your local computer software retailer.